Interactive Media Programmer

Nike Joyride - Interactive LED Floor

This was a project for Compass Interactive for the launch of the new Nike Joyride shoes. The interactive game was programmed in Unreal Engine 4, while TouchDesigner was programmed for the backend communication and interfacing with the floor LED screen.

1. The player will need to scan a QR code, which will bring them to a microsite, where they can register and put in their information.

1. The player will need to scan a QR code, which will bring them to a microsite, where they can register and put in their information.

 
2. After the registration, the player will receive a unque QR code where they can scan on the interactive installation to begin the game play.

2. After the registration, the player will receive a unque QR code where they can scan on the interactive installation to begin the game play.

 
3. The player will have to stand in the circle to start the game.

3. The player will have to stand in the circle to start the game.

 
4. During the gameplay, the player will need to step repeatedly inside the randomly generated circles, which will let them collect the beads and will be reflected on the front screen.

4. During the gameplay, the player will need to step repeatedly inside the randomly generated circles, which will let them collect the beads and will be reflected on the front screen.

 
5. After the game ends, the player will receive a short 15 seconds video of their game play which can be uploaded to social media platforms.

5. After the game ends, the player will receive a short 15 seconds video of their game play which can be uploaded to social media platforms.

 

Video of the whole experience and gameplay.

Project: Nike Joyride Launch

Client: Compass Interactive

Job scope: Developed interactive game in Unreal Engine 4 with backend communications with TouchDesigner.

Developed TouchDesigner program for Web API communications, multimedia playback, camera recording, and backend communications with Unreal Engine 4.