Interactive Media Programmer
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Merdeka 2021 xR Broadcast

I had the privilege to work with ASPC team for the Merdeka day xR (extended reality) live broadcast at RTM. It was done using (among others) LED screens, camera tracking, disguise media servers with the contents running on Unreal Engine.

Media Server: disguise gx2c, vx4, rx.

Content: Unreal Engine

Camera Tracking: Stype RedSpy, Stypekit.

LED Screens: P2 LED (wall), P3.9 LED (Floor).